shouldn't be a problem.
the InfiniBand protocol has built-in throttling (AKA Flow-control) mechanism so it will take care of cases where strong player pushes to a slower one. the end-to-end connection should balance eventually.
shouldn't be a problem.
the InfiniBand protocol has built-in throttling (AKA Flow-control) mechanism so it will take care of cases where strong player pushes to a slower one. the end-to-end connection should balance eventually.